Initial commit: Client Doc docs Server Tools

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
ud18010
2026-07-10 10:24:29 +08:00
co-authored by Cursor
commit 7e35d8da31
3374 changed files with 680813 additions and 0 deletions
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#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLuaBase.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineAINavMeshObstacleWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.AI.NavMeshObstacle);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 10, 10);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "radius", _g_get_radius);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "velocity", _g_get_velocity);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "carving", _g_get_carving);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "carveOnlyStationary", _g_get_carveOnlyStationary);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingMoveThreshold", _g_get_carvingMoveThreshold);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "carvingTimeToStationary", _g_get_carvingTimeToStationary);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "shape", _g_get_shape);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "center", _g_get_center);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "size", _g_get_size);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "radius", _s_set_radius);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "velocity", _s_set_velocity);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "carving", _s_set_carving);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "carveOnlyStationary", _s_set_carveOnlyStationary);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingMoveThreshold", _s_set_carvingMoveThreshold);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "carvingTimeToStationary", _s_set_carvingTimeToStationary);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "shape", _s_set_shape);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "center", _s_set_center);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "size", _s_set_size);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.AI.NavMeshObstacle();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AI.NavMeshObstacle constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.height);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.velocity);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_carving(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carving);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_carveOnlyStationary(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.carveOnlyStationary);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_carvingMoveThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingMoveThreshold);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_carvingTimeToStationary(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.carvingTimeToStationary);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_shape(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.shape);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_center(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.center);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_size(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
translator.PushUnityEngineVector3(L, gen_to_be_invoked.size);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_height(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.height = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_radius(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.radius = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_velocity(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.velocity = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_carving(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.carving = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_carveOnlyStationary(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.carveOnlyStationary = LuaAPI.lua_toboolean(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_carvingMoveThreshold(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.carvingMoveThreshold = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_carvingTimeToStationary(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.carvingTimeToStationary = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_shape(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
UnityEngine.AI.NavMeshObstacleShape gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.shape = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_center(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.center = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_size(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.AI.NavMeshObstacle gen_to_be_invoked = (UnityEngine.AI.NavMeshObstacle)translator.FastGetCSObj(L, 1);
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
gen_to_be_invoked.size = gen_value;
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}