- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
2.7 KiB
JSON
27 lines
2.7 KiB
JSON
{
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"id": "ThunderLeopard",
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"name": "雷鸣豹",
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"role": "pet 8 lightning damage (chain)",
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"jobId": "c683f5f657ad43319249795c785f6258",
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"status": "completed",
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"error": null,
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"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
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"profile": "concept",
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"size": [
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1536,
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1024
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],
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"seedStart": 81001,
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"references": [
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"AIClient/Assets/Bundles/UI/Texture/Prototype/proto_pet_8.png",
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"Doc/Design/Character/FireCat/firecat.png"
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],
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"prompt": "Image 1 is the EXISTING prototype identity reference made of primitive shapes: keep its recognizable palette and idea while replacing the primitive proxy geometry with a real character. Image 2 is STYLE ONLY: match the FireCat companion's friendly polished chibi 3D mobile-game render, big expressive glossy eyes, appealing rounded volumes and clean readable shapes; do not copy cat features. One friendly T1 companion creature for a cozy meadow tower-defense game. Calm neutral rigging-friendly standing pose, bilaterally symmetrical, all feet grounded on a common flat plane with visible gaps between the limbs, head facing forward. Single full-body character centered, very shallow front three-quarter view (about 15 degrees off frontal), everything in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow under the feet. Every part is solid and attached to the body: no floating pieces, no separate water drops, sparks, petals or particles. Simple smooth surfaces suitable for a 2000-triangle mobile model with a 1024 texture. Exactly one character; no text, no watermark, no UI, no props, no scenery, no floor base. ThunderLeopard, a small sturdy FOUR-LEGGED leopard cub standing on all four paws: soft violet-purple fur with a few darker purple rosette spots, cream muzzle and belly, round ears, big bright golden eyes, a confident playful grin. Two broad solid cyan lightning-bolt-shaped crystal plates fused onto the shoulders like small armor, and one short cyan zigzag crystal crest on the forehead; the crystals are solid attached parts with shallow seams, not floating. Medium thick tail with a cyan crystal tip, attached. Four distinct stout legs with rounded paws all grounded, level back, head held forward at rest, neck readable and separable from the shoulders for a later short head-and-shoulder pounce animation. Landscape composition showing the whole body length.",
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"drafts": [
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"Doc/Design/Character/ThunderLeopard/drafts/ThunderLeopard_81001.png",
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"Doc/Design/Character/ThunderLeopard/drafts/ThunderLeopard_81002.png",
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"Doc/Design/Character/ThunderLeopard/drafts/ThunderLeopard_81003.png",
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"Doc/Design/Character/ThunderLeopard/drafts/ThunderLeopard_81004.png"
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],
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"generatedUtc": "2026-10-21T03:23:47Z"
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} |