Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them. Co-authored-by: Cursor <cursoragent@cursor.com>
175 lines
5.6 KiB
Python
175 lines
5.6 KiB
Python
#!/usr/bin/env python3
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"""将角色 XPbr / 烘焙产物安装到 AIClient/Assets/Bundles/Characters/{ActorName}/。
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优先识别 XPbr 产物(推荐):
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{ActorName}.fbx
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{ActorName}_base.png # RGB albedo, A=AO/透明
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{ActorName}_mix.png # RG sphere-normal, B=metallic, A=roughness
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{ActorName}.mat # Test/XPbr
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{ActorName}.prefab # Unity 菜单生成
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概念图留在 Doc/Design/Character/,不要拷进 Bundles。
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兼容旧五通道烘焙目录(_color/_normal/_ao/_metallic/_roughness)。
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用法:
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python Tools/install_character_bundles.py -a MaleExplorer -b Tools/output/actor_game/actor_xpbr
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"""
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from __future__ import annotations
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import argparse
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import json
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import shutil
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import sys
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from pathlib import Path
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def _repo_root() -> Path:
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return Path(__file__).resolve().parent.parent
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def _pick_first(files: list[Path], predicate) -> Path | None:
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for path in files:
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if path.is_file() and predicate(path.name.lower()):
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return path
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return None
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def install(
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*,
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actor: str,
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bake_dir: Path,
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concept: Path | None = None,
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dry_run: bool = False,
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) -> dict:
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actor = actor.strip()
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if not actor or any(ch in actor for ch in r'\/:*?"<>|'):
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raise ValueError(f"非法 ActorName: {actor!r}")
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bake_dir = bake_dir.expanduser().resolve()
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if not bake_dir.is_dir():
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raise FileNotFoundError(f"资源目录不存在: {bake_dir}")
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dest = _repo_root() / "AIClient" / "Assets" / "Bundles" / "Characters" / actor
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files = list(bake_dir.iterdir())
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sources: dict[str, Path] = {}
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fbx = _pick_first(files, lambda n: n.endswith(".fbx"))
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if fbx:
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sources["fbx"] = fbx
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# XPbr 优先
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base = _pick_first(files, lambda n: n.endswith("_base.png") or n.endswith("_basemap.png"))
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mix = _pick_first(files, lambda n: n.endswith("_mix.png") or n.endswith("_mixmap.png"))
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mat = _pick_first(files, lambda n: n.endswith(".mat"))
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if base:
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sources["base"] = base
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if mix:
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sources["mix"] = mix
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if mat:
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sources["mat"] = mat
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# 旧五通道兜底
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if "base" not in sources:
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color = _pick_first(files, lambda n: "_color" in n and n.endswith(".png"))
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if color:
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sources["color"] = color
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for key, token in (
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("normal", "_normal"),
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("ao", "_ao"),
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("metallic", "_metallic"),
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("roughness", "_roughness"),
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):
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hit = _pick_first(files, lambda n, t=token: t in n and n.endswith(".png"))
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if hit:
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sources[key] = hit
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if "fbx" not in sources:
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raise FileNotFoundError(f"目录缺少 FBX: {bake_dir}")
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if "base" not in sources and "color" not in sources:
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raise FileNotFoundError(
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f"目录缺少 XPbr _base.png 或旧版 _color.png: {bake_dir}"
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)
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name_map = {
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"fbx": f"{actor}.fbx",
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"base": f"{actor}_base.png",
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"mix": f"{actor}_mix.png",
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"mat": f"{actor}.mat",
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"color": f"{actor}_color.png",
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"normal": f"{actor}_normal.png",
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"ao": f"{actor}_ao.png",
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"metallic": f"{actor}_metallic.png",
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"roughness": f"{actor}_roughness.png",
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}
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copied: list[str] = []
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if not dry_run:
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dest.mkdir(parents=True, exist_ok=True)
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for key, src in sources.items():
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target = dest / name_map[key]
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if not dry_run:
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shutil.copy2(src, target)
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# 同步 .meta(GUID 复用,避免破坏引用)
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meta = Path(str(src) + ".meta")
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if meta.is_file():
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shutil.copy2(meta, Path(str(target) + ".meta"))
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copied.append(str(target.relative_to(_repo_root())).replace("\\", "/"))
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if concept is not None:
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concept = concept.expanduser().resolve()
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if not concept.is_file():
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raise FileNotFoundError(f"概念图不存在: {concept}")
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mode = "xpbr" if "base" in sources else "legacy_pbr"
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result = {
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"ok": True,
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"actor": actor,
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"mode": mode,
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"dest": str(dest.relative_to(_repo_root())).replace("\\", "/"),
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"files": copied,
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"hint": (
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f"在 Unity 执行菜单 AIGame/M3/Setup Character Prefab + Art Collector "
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f"生成挂 XPbr 的 {actor}.prefab;并登记 Doc/ResDesc_Model.md"
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),
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}
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if concept is not None:
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result["design"] = str(concept.relative_to(_repo_root())).replace("\\", "/")
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return result
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def main(argv: list[str] | None = None) -> int:
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p = argparse.ArgumentParser(description="安装角色资源到 Bundles/Characters/{Actor}")
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p.add_argument("--actor", "-a", required=True, help="角色目录名 / 寻址名,如 MaleExplorer")
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p.add_argument(
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"--bake-dir",
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"-b",
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required=True,
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help="model_lowpoly_bake 的 *_xpbr 目录,或旧五通道 bake 子目录",
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)
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p.add_argument(
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"--concept",
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"-c",
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default=None,
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help="设计原稿路径(仅校验存在,不拷进 Bundles;应放在 Doc/Design/)",
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)
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p.add_argument("--dry-run", action="store_true")
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args = p.parse_args(argv)
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try:
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result = install(
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actor=args.actor,
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bake_dir=Path(args.bake_dir),
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concept=Path(args.concept) if args.concept else None,
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dry_run=args.dry_run,
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)
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except Exception as exc: # noqa: BLE001
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print(json.dumps({"ok": False, "error": str(exc)}, ensure_ascii=False), flush=True)
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return 1
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print(json.dumps(result, ensure_ascii=False, indent=2), flush=True)
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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