22 lines
951 B
C#
22 lines
951 B
C#
using System;
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using System.IO;
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using AIGame.EditorTools;
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using UnityEditor;
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using UnityEngine;
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public static class BuildProgression
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{
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public static string Build()
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{
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if (EditorApplication.isPlaying) throw new Exception("Build UI in Edit Mode");
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string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
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foreach (var screen in new[] { "Stages", "Pinball", "Capture", "Pets", "Formation", "Battle", "Camp", "Build", "Tasks", "Signin", "Bag", "Shop", "Mail", "Chest", "Settings" })
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{
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string output = JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_Prototype" + screen + ".json"));
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if (string.IsNullOrEmpty(output)) throw new Exception("Failed UI_Prototype" + screen);
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}
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SetupUiBundleCollector.Setup();
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return "Generated sixteen gameplay UI prefabs from JSON; reused authored models, sprites and nine-slices.";
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}
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}
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