Files
AIGame/AIClient/AgentScripts/BuildMail.cs
T

18 lines
695 B
C#

using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
using UnityEngine;
public static class BuildMail
{
public static string Build()
{
if (EditorApplication.isPlaying) throw new Exception("Build mail in Edit Mode");
string repo = Directory.GetParent(Application.dataPath).Parent.FullName;
if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeMail.json")))) throw new Exception("Mail prefab failed");
SetupUiBundleCollector.Setup(); AssetDatabase.SaveAssets();
return "Built Candy mail list, paged rows, scrollable details and claim buttons from JSON.";
}
}