Files
AIGame/AIClient/AgentScripts/BuildInventory.cs
T

19 lines
771 B
C#

using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
using UnityEngine;
public static class BuildInventory
{
public static string Build()
{
if(EditorApplication.isPlaying)throw new Exception("Build inventory in Edit Mode");
string repo=Directory.GetParent(Application.dataPath).Parent.FullName;
foreach(string name in new[]{"Bag","Shop"})
if(string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo,"Doc/UIPrefabCreater/UI_Prototype"+name+".json"))))throw new Exception("Build inventory failed");
SetupUiBundleCollector.Setup();AssetDatabase.SaveAssets();
return "Built Candy bag and supply shop from JSON, reusing existing portraits/icons and nine-slices.";
}
}