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AIGame/Doc/Design/Character/BudBud/design_prompt.txt
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udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

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Create BudBud (芽芽), the next companion after FireCat: a friendly small grass-element support creature for a polished stylized 3D mobile game. Use a rounded mint-green leaf-bud body, cream muzzle and belly, cream feet, a tiny pink nose, dark glossy eyes, three broad leaf sprouts on the crown and a small yellow flower center. Upright biped, short separate legs and arms, one full body, no props, no text, no scenery, clean studio white background, gentle welcoming expression, front and slight three-quarter views suitable for a 1500-2000 triangle low-poly model. Preserve Y-up game coordinates, grounded bottom-center origin and local -Z front. Avoid armor, weapons, floating particles, stone, fire, blue crystals, fur strands and humanoid anatomy.