Files
AIGame/Tools/run_rockball_dgx.ps1

28 lines
1.2 KiB
PowerShell

# 已验收静态模 → TokenRig+UniMate → 入库 → SetupAnimalAnimator
$ErrorActionPreference = "Stop"
Set-Location (Split-Path $PSScriptRoot -Parent)
Write-Host "=== caps ==="
python Tools/dgx3d_animal_pipeline.py --caps-only
if ($LASTEXITCODE -ne 0) { throw "TokenRig/UniMate still red" }
Write-Host "=== pipeline RockBall (approved mesh) ==="
python Tools/dgx3d_animal_pipeline.py `
--mesh AIClient/Assets/Bundles/Characters/Animal/RockBall/RockBall.fbx `
-o Tools/output/rockball_dgx `
--name RockBall
if ($LASTEXITCODE -ne 0) { throw "pipeline failed" }
$manifest = Get-ChildItem Tools/output/rockball_dgx -Filter "RockBall_manifest.json" | Select-Object -First 1
if (-not $manifest) { throw "manifest missing" }
Write-Host "=== install bundles ==="
python Tools/install_animal_rigged.py -m $manifest.FullName --kind Animal
if ($LASTEXITCODE -ne 0) { throw "install failed" }
Write-Host "=== Unity SetupAnimalAnimator ==="
unity command --project-path D:/UD/AI/AIGame/AIClient run_script --file AgentScripts/SetupAnimalAnimator.cs --entry SetupAnimalAnimator.SetupRockBall
if ($LASTEXITCODE -ne 0) { throw "SetupAnimalAnimator failed" }
Write-Host "DONE RockBall approved-mesh → TokenRig+UniMate"