53 lines
10 KiB
JSON
53 lines
10 KiB
JSON
{
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"latest": {
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"event": "succeeded",
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"ts": "2026-09-21T02:39:06Z",
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"ok": true,
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"id": "9-9f2b6fdf-a411-44e5-b172-3848408bd4df",
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"status": "succeeded",
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"progress": 100,
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"model": "gpt-image-2-vip",
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"prompt": "Create a Unity UGUI sprite atlas sheet for slicing. Exact square canvas 2048x2048. Unused areas must be pure empty transparent (no checkerboard, no solid fill). NO text, NO labels, NO color hex annotations, NO watermarks, NO characters, NO mockup screenshots — only empty reusable UI chrome sprites ready for Sprite Editor slicing.\n\nStyle: casual candy mobile UI matching the reference — thick rounded corners, deeper same-hue outline 2-4px, soft white top gloss highlight, soft drop shadow, creamy warm panels, glossy plastic candy. Colors: cream panel #F6EBCF border #C89B5C; primary green #7ED321 / pressed #4E9A12; secondary blue #43B7F5 / pressed #1E84C8; disabled #B9C0C8; selected/focus #9EEB3B; close coral #FF5B5B; back button brown/wood circle; overlay #0B1724 ~75% alpha; progress/slider fill green; scrollbar thumb blue; tab active blue raised, tab inactive cream sunk; toast warm cream rounded bar; toggle on green / off grey with white knob.\n\nLayout top-left origin, ≥8px gaps, sprites ONLY in upper area (~1736x680 envelope); leave rest transparent:\n\nROW1 Y≈8:\n- ui_panel_main 480x256 cream empty panel\n- ui_panel_popup 360x240 cream empty popup\n- ui_panel_content 320x200 light cream empty card\n- ui_panel_header 400x80 wood/brown title bar strip empty\n- ui_overlay_dim 192x192 semi-transparent dark square\n- ui_divider_h 400x16 thin warm brown horizontal divider under header area\n\nROW2 Y≈280:\n- btn_primary_normal 224x88 glossy green empty\n- btn_primary_pressed 224x88 darker green empty\n- btn_primary_disabled 224x88 grey empty\n- btn_secondary_normal 224x88 glossy blue empty\n- btn_secondary_pressed 224x88 darker blue empty\n- btn_small_normal 160x64 small green empty\n- btn_small_pressed 160x64 small darker green empty\n- btn_close 72x72 coral red circle with white X\n- btn_back 72x72 circular back/chevron button\n- scrollbar_track_v 28x160 recessed vertical track\n- scrollbar_thumb_v 28x80 blue vertical thumb\n\nROW3 Y≈400:\n- input_bg_normal 360x72 recessed cream input empty\n- input_bg_focus 360x72 input with bright focus border empty\n- ui_list_item_normal 320x72 cream list row empty\n- ui_list_item_selected 320x72 list row green selected border empty\n- tab_active 200x72 raised blue tab empty\n- tab_inactive 200x72 sunk cream tab empty\n\nROW4 Y≈504:\n- progress_bg 400x32 dark recessed capsule\n- progress_fill 400x32 glossy green capsule\n- slider_track 320x28 dark recessed track\n- slider_fill 320x28 glossy green fill\n- slider_handle 56x56 white/blue glossy circle\n- toast_bg 280x80 cream rounded toast bar empty\n\nROW5 Y≈616:\n- toggle_bg_off 112x56 grey capsule\n- toggle_bg_on 112x56 green capsule\n- toggle_knob 48x48 white circle\n- checkbox_off 56x56 empty rounded square\n- checkbox_on 56x56 rounded square green check\n- ico_search 56x56 glossy search icon\n- ico_check 56x56 glossy check icon\n- ico_settings 56x56 glossy gear\n- ico_refresh 56x56 glossy refresh arrows\n\nClean edges for 9-slice, consistent top lighting, no overlapping sprites. Sprite atlas only, not a UI mockup.\n",
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"files": [
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{
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"url": "https://file8.aitohumanize.com/file/d3f0c46a9032404d9de23efce49fd4c1.png",
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"path": "D:\\UD\\AI\\AIGame\\Tools\\output\\ui_normal_atlas_gpt.png"
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}
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]
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},
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"history": [
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{
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"event": "started",
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"ts": "2026-09-21T02:37:58Z",
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"model": "gpt-image-2-vip",
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"prompt": "Create a Unity UGUI sprite atlas sheet for slicing. Exact square canvas 2048x2048. Unused areas must be pure empty transparent (no checkerboard, no solid fill). NO text, NO labels, NO color hex annotations, NO watermarks, NO characters, NO mockup screenshots — only empty reusable UI chrome sprites ready for Sprite Editor slicing.\n\nStyle: casual candy mobile UI matching the reference — thick rounded corners, deeper same-hue outline 2-4px, soft white top gloss highlight, soft drop shadow, creamy warm panels, glossy plastic candy. Colors: cream panel #F6EBCF border #C89B5C; primary green #7ED321 / pressed #4E9A12; secondary blue #43B7F5 / pressed #1E84C8; disabled #B9C0C8; selected/focus #9EEB3B; close coral #FF5B5B; back button brown/wood circle; overlay #0B1724 ~75% alpha; progress/slider fill green; scrollbar thumb blue; tab active blue raised, tab inactive cream sunk; toast warm cream rounded bar; toggle on green / off grey with white knob.\n\nLayout top-left origin, ≥8px gaps, sprites ONLY in upper area (~1736x680 envelope); leave rest transparent:\n\nROW1 Y≈8:\n- ui_panel_main 480x256 cream empty panel\n- ui_panel_popup 360x240 cream empty popup\n- ui_panel_content 320x200 light cream empty card\n- ui_panel_header 400x80 wood/brown title bar strip empty\n- ui_overlay_dim 192x192 semi-transparent dark square\n- ui_divider_h 400x16 thin warm brown horizontal divider under header area\n\nROW2 Y≈280:\n- btn_primary_normal 224x88 glossy green empty\n- btn_primary_pressed 224x88 darker green empty\n- btn_primary_disabled 224x88 grey empty\n- btn_secondary_normal 224x88 glossy blue empty\n- btn_secondary_pressed 224x88 darker blue empty\n- btn_small_normal 160x64 small green empty\n- btn_small_pressed 160x64 small darker green empty\n- btn_close 72x72 coral red circle with white X\n- btn_back 72x72 circular back/chevron button\n- scrollbar_track_v 28x160 recessed vertical track\n- scrollbar_thumb_v 28x80 blue vertical thumb\n\nROW3 Y≈400:\n- input_bg_normal 360x72 recessed cream input empty\n- input_bg_focus 360x72 input with bright focus border empty\n- ui_list_item_normal 320x72 cream list row empty\n- ui_list_item_selected 320x72 list row green selected border empty\n- tab_active 200x72 raised blue tab empty\n- tab_inactive 200x72 sunk cream tab empty\n\nROW4 Y≈504:\n- progress_bg 400x32 dark recessed capsule\n- progress_fill 400x32 glossy green capsule\n- slider_track 320x28 dark recessed track\n- slider_fill 320x28 glossy green fill\n- slider_handle 56x56 white/blue glossy circle\n- toast_bg 280x80 cream rounded toast bar empty\n\nROW5 Y≈616:\n- toggle_bg_off 112x56 grey capsule\n- toggle_bg_on 112x56 green capsule\n- toggle_knob 48x48 white circle\n- checkbox_off 56x56 empty rounded square\n- checkbox_on 56x56 rounded square green check\n- ico_search 56x56 glossy search icon\n- ico_check 56x56 glossy check icon\n- ico_settings 56x56 glossy gear\n- ico_refresh 56x56 glossy refresh arrows\n\nClean edges for 9-slice, consistent top lighting, no overlapping sprites. Sprite atlas only, not a UI mockup.\n",
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"output": "d:\\UD\\AI\\AIGame\\Tools\\output\\ui_normal_atlas_gpt.png",
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"aspect_ratio": "2048x2048",
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"image_count": 1,
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"reply_type": "json"
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},
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{
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"event": "submitted",
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"ts": "2026-09-21T02:39:00Z",
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"id": "9-9f2b6fdf-a411-44e5-b172-3848408bd4df",
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"status": "succeeded",
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"progress": 100
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},
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{
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"event": "succeeded",
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"ts": "2026-09-21T02:39:06Z",
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"ok": true,
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"id": "9-9f2b6fdf-a411-44e5-b172-3848408bd4df",
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"status": "succeeded",
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"progress": 100,
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"model": "gpt-image-2-vip",
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"prompt": "Create a Unity UGUI sprite atlas sheet for slicing. Exact square canvas 2048x2048. Unused areas must be pure empty transparent (no checkerboard, no solid fill). NO text, NO labels, NO color hex annotations, NO watermarks, NO characters, NO mockup screenshots — only empty reusable UI chrome sprites ready for Sprite Editor slicing.\n\nStyle: casual candy mobile UI matching the reference — thick rounded corners, deeper same-hue outline 2-4px, soft white top gloss highlight, soft drop shadow, creamy warm panels, glossy plastic candy. Colors: cream panel #F6EBCF border #C89B5C; primary green #7ED321 / pressed #4E9A12; secondary blue #43B7F5 / pressed #1E84C8; disabled #B9C0C8; selected/focus #9EEB3B; close coral #FF5B5B; back button brown/wood circle; overlay #0B1724 ~75% alpha; progress/slider fill green; scrollbar thumb blue; tab active blue raised, tab inactive cream sunk; toast warm cream rounded bar; toggle on green / off grey with white knob.\n\nLayout top-left origin, ≥8px gaps, sprites ONLY in upper area (~1736x680 envelope); leave rest transparent:\n\nROW1 Y≈8:\n- ui_panel_main 480x256 cream empty panel\n- ui_panel_popup 360x240 cream empty popup\n- ui_panel_content 320x200 light cream empty card\n- ui_panel_header 400x80 wood/brown title bar strip empty\n- ui_overlay_dim 192x192 semi-transparent dark square\n- ui_divider_h 400x16 thin warm brown horizontal divider under header area\n\nROW2 Y≈280:\n- btn_primary_normal 224x88 glossy green empty\n- btn_primary_pressed 224x88 darker green empty\n- btn_primary_disabled 224x88 grey empty\n- btn_secondary_normal 224x88 glossy blue empty\n- btn_secondary_pressed 224x88 darker blue empty\n- btn_small_normal 160x64 small green empty\n- btn_small_pressed 160x64 small darker green empty\n- btn_close 72x72 coral red circle with white X\n- btn_back 72x72 circular back/chevron button\n- scrollbar_track_v 28x160 recessed vertical track\n- scrollbar_thumb_v 28x80 blue vertical thumb\n\nROW3 Y≈400:\n- input_bg_normal 360x72 recessed cream input empty\n- input_bg_focus 360x72 input with bright focus border empty\n- ui_list_item_normal 320x72 cream list row empty\n- ui_list_item_selected 320x72 list row green selected border empty\n- tab_active 200x72 raised blue tab empty\n- tab_inactive 200x72 sunk cream tab empty\n\nROW4 Y≈504:\n- progress_bg 400x32 dark recessed capsule\n- progress_fill 400x32 glossy green capsule\n- slider_track 320x28 dark recessed track\n- slider_fill 320x28 glossy green fill\n- slider_handle 56x56 white/blue glossy circle\n- toast_bg 280x80 cream rounded toast bar empty\n\nROW5 Y≈616:\n- toggle_bg_off 112x56 grey capsule\n- toggle_bg_on 112x56 green capsule\n- toggle_knob 48x48 white circle\n- checkbox_off 56x56 empty rounded square\n- checkbox_on 56x56 rounded square green check\n- ico_search 56x56 glossy search icon\n- ico_check 56x56 glossy check icon\n- ico_settings 56x56 glossy gear\n- ico_refresh 56x56 glossy refresh arrows\n\nClean edges for 9-slice, consistent top lighting, no overlapping sprites. Sprite atlas only, not a UI mockup.\n",
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"files": [
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{
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"url": "https://file8.aitohumanize.com/file/d3f0c46a9032404d9de23efce49fd4c1.png",
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"path": "D:\\UD\\AI\\AIGame\\Tools\\output\\ui_normal_atlas_gpt.png"
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}
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]
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}
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]
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} |