Files
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

57 lines
1.1 KiB
JSON

{
"status": "pass",
"bank": "Assets/Bundles/Effects/EnemyCombat/EnemyCombatPresentation.prefab",
"effects": 8,
"poolInstances": 32,
"voices": 8,
"clips": [
{
"name": "Enemy_HornletAttack",
"length": 0.48,
"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_DashletAttack",
"length": 0.42,
"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_ShellhornAttack",
"length": 0.6,
"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_HornCaptainAttack",
"length": 0.58,
"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_GreatHornAttack",
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"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_HitSoft",
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"frequency": 44100,
"channels": 2
},
{
"name": "Enemy_HitArmor",
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},
{
"name": "Enemy_HitShield",
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}
]
}