Files
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

27 lines
2.5 KiB
JSON

{
"id": "VineSprite",
"name": "藤蔓灵",
"role": "pet 7 grass support (heal)",
"jobId": "72bc2417017d4189a502eb764aef5e4e",
"status": "completed",
"error": null,
"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
"profile": "concept",
"size": [
1024,
1024
],
"seedStart": 71001,
"references": [
"AIClient/Assets/Bundles/UI/Texture/Prototype/proto_pet_7.png",
"Doc/Design/Character/FireCat/firecat.png"
],
"prompt": "Image 1 is the EXISTING prototype identity reference made of primitive shapes: keep its recognizable palette and idea while replacing the primitive proxy geometry with a real character. Image 2 is STYLE ONLY: match the FireCat companion's friendly polished chibi 3D mobile-game render, big expressive glossy eyes, appealing rounded volumes and clean readable shapes; do not copy cat features. One friendly T1 companion creature for a cozy meadow tower-defense game. Calm neutral rigging-friendly standing pose, bilaterally symmetrical, all feet grounded on a common flat plane with visible gaps between the limbs, head facing forward. Single full-body character centered, very shallow front three-quarter view (about 15 degrees off frontal), everything in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow under the feet. Every part is solid and attached to the body: no floating pieces, no separate water drops, sparks, petals or particles. Simple smooth surfaces suitable for a 2000-triangle mobile model with a 1024 texture. Exactly one character; no text, no watermark, no UI, no props, no scenery, no floor base. VineSprite, a small upright two-legged forest-green vine spirit, clearly different from a mint leaf bud: a rounded forest-green head with a pale lime face, a soft leaf hood that drapes over the back of the head, two thick curling vine tendrils springing from the top of the head and attached along their whole length, one small pink five-petal flower on the hood, a slim body wrapped by a single attached vine spiral, two short vine arms ending in rounded leaf hands, two short stubby root-like legs with flat rounded feet both grounded, gentle caring smile.",
"drafts": [
"Doc/Design/Character/VineSprite/drafts/VineSprite_71001.png",
"Doc/Design/Character/VineSprite/drafts/VineSprite_71002.png",
"Doc/Design/Character/VineSprite/drafts/VineSprite_71003.png",
"Doc/Design/Character/VineSprite/drafts/VineSprite_71004.png"
],
"generatedUtc": "2026-10-21T03:19:40Z"
}