- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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藤蔓灵 VineSprite · T1 伙伴制作记录
2026-10-21 完成。伙伴 ID=7。设计图 vinesprite.png(种子 71001,草图与提示词见 drafts/、design_drafts.json)。
| 项目 | 路径 |
|---|---|
| 静态伙伴 | AIClient/Assets/Bundles/Characters/Animal/VineSprite/VineSprite.prefab(0.5m,2000 tris,Test/XPbr) |
| 动画伙伴入口 | 同目录 VineSprite_Companion.prefab(Animator:Motion Int 0/1、Attack Trigger、OnCompanionAttackImpact) |
| 验收场景 | AIClient/Assets/Bundles/Scenes/Review/Companion_VineSprite_Review.unity |
| 正式配方 | Config/Art/Companions/VineSprite.json(biped_short/ranged_cast(治疗施法),自身 28 骨,骨骼映射见 anatomyNotes) |
| 来源与验收 | Tools/output/companions/VineSprite/production_manifest.json(status=validated)、verification.txt、play_verification.txt |
| 高模/骨架 | Tools/output/companion_3d/VineSprite/、Tools/output/companion_dgx/VineSprite/high_rig/ |
流程:本地 Turbo 草图 → 用户选定 → 混元官网 50k → 八向渲染确认朝向 → Tools/enemy_static_pipeline.py VineSprite 0.5 --kind Animal → DGXA TokenRig(PowerShell 启动)→ 配方 → generate_enemy_motions.py → character_animation_pipeline.py --build-review --play-check。战场 Hero7 已嵌套此 Prefab。