- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 lines
2.5 KiB
JSON
27 lines
2.5 KiB
JSON
{
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"id": "TideWhale",
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"name": "潮汐鲸",
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"role": "pet 9 water guardian (shield)",
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"jobId": "393f36d96c6d4788a67d420c7d7f454a",
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"status": "completed",
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"error": null,
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"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
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"profile": "concept",
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"size": [
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1024,
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1024
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],
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"seedStart": 91001,
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"references": [
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"AIClient/Assets/Bundles/UI/Texture/Prototype/proto_pet_9.png",
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"Doc/Design/Character/FireCat/firecat.png"
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],
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"prompt": "Image 1 is the EXISTING prototype identity reference made of primitive shapes: keep its recognizable palette and idea while replacing the primitive proxy geometry with a real character. Image 2 is STYLE ONLY: match the FireCat companion's friendly polished chibi 3D mobile-game render, big expressive glossy eyes, appealing rounded volumes and clean readable shapes; do not copy cat features. One friendly T1 companion creature for a cozy meadow tower-defense game. Calm neutral rigging-friendly standing pose, bilaterally symmetrical, all feet grounded on a common flat plane with visible gaps between the limbs, head facing forward. Single full-body character centered, very shallow front three-quarter view (about 15 degrees off frontal), everything in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow under the feet. Every part is solid and attached to the body: no floating pieces, no separate water drops, sparks, petals or particles. Simple smooth surfaces suitable for a 2000-triangle mobile model with a 1024 texture. Exactly one character; no text, no watermark, no UI, no props, no scenery, no floor base. TideWhale, a chubby baby whale standing UPRIGHT on two short stubby feet like a small round plush toy, not swimming and not floating: a round cyan-blue whale body with a smooth cream belly with soft grooves, a gently domed head, big friendly eyes, a small happy smile, two short rounded flippers held at the sides as arms, a small rounded dorsal fin, a short whale tail with two rounded flukes resting behind on the ground, two short separate stubby legs with flat round feet, a protective calm look. No water spout, no splash, no bubbles.",
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"drafts": [
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"Doc/Design/Character/TideWhale/drafts/TideWhale_91001.png",
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"Doc/Design/Character/TideWhale/drafts/TideWhale_91002.png",
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"Doc/Design/Character/TideWhale/drafts/TideWhale_91003.png",
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"Doc/Design/Character/TideWhale/drafts/TideWhale_91004.png"
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],
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"generatedUtc": "2026-10-21T03:27:21Z"
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} |