- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting. - Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn): Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes. - Formal partners for all ten pets in the arena and portraits, including new VineSprite, ThunderLeopard and TideWhale. - Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands, configurable Unity run_script timeout, companion static stage. - Also includes concurrent work from another tool in this working tree (FlameLion, enemy combat FX, challenge mode, home explorer, server updates). - Resources registered in Doc/ResDesc_*.md; verified on isolated :18081. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
2.5 KiB
Plaintext
14 lines
2.5 KiB
Plaintext
Use case: stylized-concept.
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Asset type: one production character concept for image-to-3D, SparkBird (闪闪雀), T1 electric-element damage companion for the same polished cute fantasy mobile game.
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Input images: Image 1 proto_pet_3 is the identity reference, preserving a rounded yellow sparrow-like bird, cyan blue wings and crest, orange beak and feet. Image 2 FireCat is ONLY the established polished 3D art style, scale language and eye rendering reference. Create a bird, not a cat.
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Primary request: a charming small upright bipedal electric sparrow creature with a large rounded head and compact pear-shaped sunny yellow body, cream pale-yellow belly, glossy expressive dark amber eyes with readable whites, tiny friendly orange beak, two solid rounded cyan blue feather wings held slightly away from the body, a short solid cyan crest with a subtle lightning-zigzag silhouette, a small compact cyan tail, two short clearly separated orange legs with broad three-toed bird feet. Cheerful energetic expression, simple T1 form. Both wings and both feet clearly visible, clear shoulder and ankle separation suitable for rigging. Wings are compact feather paddles with only two or three broad sculpted feather lobes, not hands; no fingers.
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Style/medium: high quality stylized 3D studio character render matching FireCat, gently textured soft feather surfaces, clean solid rounded volumes, a few readable broad feather details, collectible companion appeal.
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Composition: one character only, centered full body, front-biased very slight three-quarter view, upright neutral standing pose with both feet grounded, wings slightly spread down and away from torso to leave small visible gaps. Full crest and tail in frame with comfortable 12% white margins. Portrait 2:3 framing.
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Lighting: soft neutral studio lighting, pure solid white RGB255 background including all four corners, minimal soft contact shadow under feet.
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Constraints: suitable for a clean 2000 triangle game mesh; thick connected solid feathers and crest, compact tail, no floating electricity, particles, detached ornaments or translucent effects. No clothes, jewelry, weapons, scenery, text, labels, multiple views, border or watermark. No cat ears, paws or fur. Do not turn it into a duck or penguin. No long flight wings and no hovering.
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Mode: built-in image_gen, new concept with two reference images.
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Identity reference: AIClient/Assets/Bundles/UI/Texture/Prototype/proto_pet_3.png
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Style reference: Doc/Design/Character/FireCat/firecat.png
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Output: Doc/Design/Character/SparkBird/sparkbird.png (1024x1536).
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