Files
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

27 lines
2.3 KiB
JSON

{
"id": "GreatHorn",
"name": "大角首领",
"role": "boss",
"jobId": "fc87f702414745eaaa5fe20e384a076a",
"status": "completed",
"error": null,
"model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)",
"profile": "concept",
"size": [
1024,
1024
],
"seedStart": 65001,
"styleReferences": [
"Doc/Design/Character/FireCat/firecat.png",
"Doc/Design/Character/RockRhino/rockrhino.png"
],
"prompt": "Image 1 and image 2 are STYLE ONLY: match their friendly polished chibi 3D mobile-game render, glossy expressive eyes, rounded appealing volumes and clean readable shapes; do not copy their species, colors or features. Subject family: small mischievous 'horn imp' monsters that invade a cozy meadow camp in a cute tower-defense game; cheeky and naughty, never scary, gory or realistic. Base palette violet / lilac skin with cream-ivory horns. Body plan for rigging: a SHORT-LEGGED BIPED standing upright, two short stubby legs with flat round feet both grounded, two short separate arms held slightly away from the body, bilaterally symmetrical, neutral calm standing pose, head facing the viewer. Composition: single full-body character centered, very shallow front three-quarter view (about 15 degrees off frontal), whole body including horns and feet in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow under the feet. Simple smooth matte surfaces suitable for a 2000-triangle mobile model with a 1024 texture. Exactly one character; no text, no watermark, no UI, no props held in hands, no weapons, no floor base, no scenery, no particles, no glow, no extra limbs, no wings. Great Horn, the boss: a big heavy dark plum-violet imp chief with a round belly, two large curved ram-like cream horns and a small crown-like ridge of three tiny horns between them, thick bushy eyebrows, proud bossy grin with fangs, a short dark purple cape draped over the shoulders, chunky short legs and big round feet; imposing but still cute.",
"drafts": [
"Doc/Design/Character/Enemy/GreatHorn/drafts/GreatHorn_65001.png",
"Doc/Design/Character/Enemy/GreatHorn/drafts/GreatHorn_65002.png",
"Doc/Design/Character/Enemy/GreatHorn/drafts/GreatHorn_65003.png",
"Doc/Design/Character/Enemy/GreatHorn/drafts/GreatHorn_65004.png"
],
"generatedUtc": "2026-10-21T01:58:10Z"
}