Files
AIGame/Config/Art/Companions/BudBud.formal.draft.json
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00

71 lines
2.2 KiB
JSON

{
"schemaVersion": 1,
"id": "BudBud",
"kind": "Animal",
"usage": "companion_visual",
"profile": "biped_short",
"boneMappingReady": false,
"height": 0.5,
"maxTriangles": 2000,
"assetRoot": "Assets/Bundles/Characters/Animal/BudBud",
"staticPrefab": "Assets/Bundles/Characters/Animal/BudBud/BudBud.prefab",
"approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/BudBud/BudBud.fbx",
"rigSource": "Tools/output/budbud_dgx/high_rig/rigged.glb",
"lowUp": "Y",
"skinOverrides": [],
"outputDir": "Tools/output/companions/BudBud",
"visualPrefab": "Assets/Bundles/Characters/Animal/BudBud/BudBud_Companion.prefab",
"reviewScene": "Assets/Bundles/Scenes/Review/Companion_BudBud_Review.unity",
"reviewOriginX": 60,
"rootBone": "",
"chestBone": "",
"faceRight": "",
"faceLeft": "",
"rightFoot": "",
"leftFoot": "",
"rightFootTip": "",
"leftFootTip": "",
"rightArm": "",
"leftArm": "",
"walkStride": 0.06,
"walkLift": 0.018,
"walkSeconds": 1.1,
"walkBindCalibration": true,
"walkSourceWeight": 0.35,
"idleSeconds": 1.6,
"idleBreath": 0.003,
"idleSourceWeight": 0.08,
"attackStyle": "ranged_cast",
"attackEvent": "OnCompanionAttackImpact",
"attackSeconds": 1.1,
"attackSourceWeight": 0.12,
"attackWindup": 0.28,
"attackImpact": 0.5,
"attackRecover": 0.9,
"attackLeanDegrees": 4,
"attackArmDegrees": 65,
"attackLunge": 0.002,
"attackReach": 0.025,
"maxRootTilt": 25,
"groundTolerance": 0.003,
"motions": [
{
"name": "Idle",
"sourceDir": "Tools/output/companions/BudBud/motions/Idle",
"prompt": "a small bipedal plant creature stands upright and idles with gentle breathing",
"duration": 2.0
},
{
"name": "Walk",
"sourceDir": "Tools/output/companions/BudBud/motions/Walk",
"prompt": "a small bipedal plant creature walks upright on two feet with alternating short steps and gentle arm swings",
"duration": 2.0
},
{
"name": "Attack",
"sourceDir": "Tools/output/companions/BudBud/motions/Attack",
"prompt": "a small bipedal plant creature raises both leaf hands and pushes them forward once to cast a gentle healing spell, then returns to upright standing",
"duration": 2.0
}
]
}