Introduce UiManager/MainHUD prefab flow, strengthen GameNet/WsClient, and add AIServer maintenance endpoint support. Co-authored-by: Cursor <cursoragent@cursor.com>
20 lines
462 B
Plaintext
20 lines
462 B
Plaintext
{
|
|
"name": "HotUpdate.Runtime",
|
|
"rootNamespace": "HotUpdate",
|
|
"references": [
|
|
"AOT.Runtime",
|
|
"YooAsset",
|
|
"UnityEngine.UI",
|
|
"Unity.TextMeshPro"
|
|
],
|
|
"includePlatforms": [],
|
|
"excludePlatforms": [],
|
|
"allowUnsafeCode": false,
|
|
"overrideReferences": false,
|
|
"precompiledReferences": [],
|
|
"autoReferenced": true,
|
|
"defineConstraints": [],
|
|
"versionDefines": [],
|
|
"noEngineReferences": false
|
|
}
|