Files
udxandCursor b7a0bbcb89 Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 16:02:58 +08:00

94 lines
3.9 KiB
C#

#if UNITY_EDITOR
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
namespace AOT.Editor.YooAssetTools
{
/// <summary>
/// 初始化 DefaultPackage 收集配置(Raw 热更 DLL)。
/// </summary>
public static class SetupBundleCollector
{
public const string PackageName = "DefaultPackage";
public const string CollectPath = "Assets/Bundles/Raw";
public const string DllBytesPath = "Assets/Bundles/Raw/HotUpdate.Runtime.bytes";
[MenuItem("AIGame/YooAsset/Setup Bundle Collector")]
public static string Setup()
{
Directory.CreateDirectory(CollectPath);
EnsurePlaceholderDllBytes();
var setting = BundleCollectorSettingData.Setting;
setting.ShowPackageView = true;
setting.UniqueBundleName = false;
var package = setting.Packages.FirstOrDefault(p => p.PackageName == PackageName);
if (package == null)
package = BundleCollectorSettingData.CreatePackage(PackageName);
package.PackageDesc = "启动必需:热更 DLL 等";
package.EnableAddressable = true;
package.SupportExtensionless = true;
package.LocationToLower = false;
package.IncludeAssetGUID = false;
package.AutoCollectShaders = false;
package.IgnoreRuleName = nameof(RawFileIgnoreRule);
BundleCollectorSettingData.ModifyPackage(package);
var group = package.Groups.FirstOrDefault(g => g.GroupName == "HotUpdateDll");
if (group == null)
group = BundleCollectorSettingData.CreateGroup(package, "HotUpdateDll");
group.GroupDesc = "HybridCLR 热更程序集";
group.ActiveRuleName = nameof(EnableGroup);
group.AssetTags = "aot";
BundleCollectorSettingData.ModifyGroup(package, group);
var collector = group.Collectors.FirstOrDefault(c => c.CollectPath == CollectPath);
if (collector == null)
{
collector = new BundleCollector
{
CollectPath = CollectPath,
CollectorGUID = AssetDatabase.AssetPathToGUID(CollectPath),
CollectorType = ECollectorType.MainAssetCollector,
AddressRuleName = nameof(AddressByFileName),
PackRuleName = nameof(PackRawFile),
FilterRuleName = nameof(CollectAll),
AssetTags = "aot",
};
BundleCollectorSettingData.CreateCollector(group, collector);
}
else
{
collector.CollectorGUID = AssetDatabase.AssetPathToGUID(CollectPath);
collector.CollectorType = ECollectorType.MainAssetCollector;
collector.AddressRuleName = nameof(AddressByFileName);
collector.PackRuleName = nameof(PackRawFile);
collector.FilterRuleName = nameof(CollectAll);
collector.AssetTags = "aot";
BundleCollectorSettingData.ModifyCollector(group, collector);
}
package.CheckConfigError();
BundleCollectorSettingData.SaveFile();
return $"ok package={PackageName} collect={CollectPath} dll={DllBytesPath} setting={AssetDatabase.GetAssetPath(setting)}";
}
public static void EnsurePlaceholderDllBytes()
{
if (File.Exists(DllBytesPath))
return;
Directory.CreateDirectory(Path.GetDirectoryName(DllBytesPath) ?? CollectPath);
// 占位:真实内容由 BuildAndStageHotUpdate 覆盖
File.WriteAllBytes(DllBytesPath, System.Text.Encoding.UTF8.GetBytes("PLACEHOLDER_HOTUPDATE_DLL"));
AssetDatabase.ImportAsset(DllBytesPath, ImportAssetOptions.ForceUpdate);
}
}
}
#endif