Files

18 lines
661 B
C#

using System;
using System.IO;
using AIGame.EditorTools;
using UnityEditor;
public static class BuildTreasure
{
public static string Build()
{
if (EditorApplication.isPlaying) throw new Exception("Build the friends page in Edit Mode");
string repo = Directory.GetParent(UnityEngine.Application.dataPath).Parent.FullName;
if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeFriends.json")))) throw new Exception("Friends prefab failed");
SetupUiBundleCollector.Setup();
AssetDatabase.SaveAssets();
return "Built the treasure button";
}
}