{ "schemaVersion": 1, "status": "generated", "batchId": "battle_skills_v1", "service": "http://127.0.0.1:8012", "guide": "D:/UD/AI/XModel/TangoFlux_AI调用指南.md", "designDir": "Doc/Design/Sound/BattleSkills", "outputDir": "Tools/output/battle_skills_sfx_v1", "bundleDir": "AIClient/Assets/Bundles/Sound/SFX/BattleSkills", "defaults": { "duration": 2, "steps": 50, "guidance_scale": 4.5 }, "maxInflight": 2, "sourceFormat": { "container": "wav", "sampleRate": 44100, "channels": 2 }, "releaseLicenseReview": "pending_upstream_review_per_guide", "items": [ { "id": "Sfx_FireCharge", "seed": 52001, "prompt": "A short gentle magical flame gathering sound, soft rising airy crackle, cute fantasy cat casting, close and dry, one isolated event, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireCharge.wav", "sha256": "686f9799eb264fcf310edb63dd69f75d16be94092bda40b3c341b0df18765217", "receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json", "scope": "isolated_skill_slice", "actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above." } }, { "id": "Sfx_FireLaunch", "seed": 52002, "prompt": "One short compact magical fireball launch, bright soft ignition and a quick airy whoosh, cute mobile fantasy game, no explosion, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireLaunch.wav", "sha256": "e6f40a6d9a7e57f6fd56051c2393315c0610554921f5e26459eab2cbde40bbd2", "receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json", "scope": "isolated_skill_slice", "actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above." } }, { "id": "Sfx_FireHit", "seed": 52003, "prompt": "One small magical fireball impact, crisp warm pop with a brief soft fiery crackle tail, friendly cartoon fantasy, no heavy bass, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_FireHit.wav", "sha256": "d7c39fe8d2a270ab1241ee655f13d775f0e9c7cc0c3d38fdd6da2b33da493039", "receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json", "scope": "isolated_skill_slice", "actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above." } }, { "id": "Sfx_RockHit", "seed": 52004, "prompt": "One small rounded stone creature striking, compact stone knock and a little gravel scatter, friendly cartoon fantasy game, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_RockHit.wav", "sha256": "092735b139b22e0e5a1cd851c493fb1d6c9ff320cfdd33fdefc73db725a37a59", "receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json", "scope": "isolated_skill_slice", "actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above." } }, { "id": "Sfx_Heal", "seed": 52005, "prompt": "One gentle magical healing chime, warm bell sparkle with a short soft airy tail, friendly pastoral fantasy game, no music bed, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Heal.wav", "sha256": "61ab8a7cd7feed49646752ad921c50dbfbec33ce8d3b534d4451f3638ff5df89", "receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json", "scope": "formal_partner_skills", "actualRequest": "Actual seed matches the planning seed; full request in receipt." } }, { "id": "Sfx_Shield", "seed": 52006, "prompt": "One soft magical stone shield forming, low rounded stone resonance with a tiny clear sparkle, short dry fantasy game effect, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Shield.wav", "sha256": "52119154552ac4fbbde0d94d34011be1749c019dec3764c31ecb7fae1b8fff37", "receipt": "Doc/Design/Sound/BattleSkills/Slice/generation.json", "scope": "isolated_skill_slice", "actualRequest": "See receipt for actual seed and request; planning recipe seed is retained above." } }, { "id": "Sfx_Slow", "seed": 52007, "prompt": "One gentle icy magical pulse, light crystalline tick with a soft watery freeze texture, short isolated cartoon game effect, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Slow.wav", "sha256": "e191cc6baa46fa6e1c46f77eaa072495c52b4c75d47be98cfd7a81ca14a134c9", "receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json", "scope": "formal_partner_skills", "actualRequest": "Actual seed matches the planning seed; full request in receipt." } }, { "id": "Sfx_Lightning", "seed": 52008, "prompt": "One short small magical electric zap, crisp bright crackle and a soft pop, friendly cartoon fantasy, no harsh buzz, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_Lightning.wav", "sha256": "a8e6f806b3e62e8916929d39b63f9d6cfd1f534dc44f49f79d99a490753ed00a", "receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json", "scope": "formal_partner_skills", "actualRequest": "Actual seed matches the planning seed; full request in receipt." } }, { "id": "Sfx_EnemyHit", "seed": 52009, "prompt": "One short soft cartoon creature hit, compact muted thump, dry isolated mobile fantasy game effect, no voice, no music, no speech", "duration": 2, "production": { "output": "AIClient\\Assets\\Bundles\\Sound\\SFX\\BattleSkills\\Sfx_EnemyHit.wav", "sha256": "2cdb0a6f272f1bd5fac3ffab34fffaa52104a38056debe944e7913d7cf6ef93f", "receipt": "Doc/Design/Sound/BattleSkills/Partners/generation.json", "scope": "formal_partner_skills", "actualRequest": "Actual seed matches the planning seed; full request in receipt." } } ] }