using System; namespace Unity.Pipeline { /// /// Summary statistics for test execution /// [Serializable] class TestSummary { /// Total number of tests run. public int Total { get; set; } /// Number of tests that passed. public int Passed { get; set; } /// Number of tests that failed. public int Failed { get; set; } /// Number of tests skipped. public int Skipped { get; set; } /// Number of tests that ran but produced no pass/fail verdict. public int Inconclusive { get; set; } /// Create a zeroed summary. public TestSummary() { Total = 0; Passed = 0; Failed = 0; Skipped = 0; Inconclusive = 0; } } }