using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using HotUpdate.Gameplay; using HotUpdate.Net; using HotUpdate.UI; using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public static class VerifyG1 { const string Endpoint = "http://127.0.0.1:18081"; static PrototypeFlow Flow => UnityEngine.Object.FindObjectOfType(); static void Check(bool condition, string message) { if (!condition) throw new Exception(message); } static void Set(string field, object value) => typeof(PrototypeFlow).GetField(field, BindingFlags.NonPublic | BindingFlags.Instance).SetValue(Flow, value); static T Get(string field) => (T)typeof(PrototypeFlow).GetField(field, BindingFlags.NonPublic | BindingFlags.Instance).GetValue(Flow); static async Task Until(Func condition, int seconds = 20) { var deadline = DateTime.UtcNow.AddSeconds(seconds); while (!condition()) { Check(DateTime.UtcNow < deadline, "G1 condition timed out: " + Flow?.Page); await Task.Delay(100); } } static void Click(string name) { var b = UnityEngine.Object.FindObjectsOfType