using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using HotUpdate.Gameplay; using HotUpdate.Net; using HotUpdate.UI; using TMPro; using UnityEditor; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public static class VerifyCamp { static PrototypeFlow Flow => UnityEngine.Object.FindObjectOfType(); static void Check(bool b,string message) {if(!b) throw new Exception(message);} static T Get(string field)=>(T)typeof(PrototypeFlow).GetField(field,BindingFlags.NonPublic|BindingFlags.Instance).GetValue(Flow); static void Set(string field,object value)=>typeof(PrototypeFlow).GetField(field,BindingFlags.NonPublic|BindingFlags.Instance).SetValue(Flow,value); static async Task Until(Func condition,int seconds=20) {var end=DateTime.UtcNow.AddSeconds(seconds);while(!condition()){Check(DateTime.UtcNowUnityEngine.Object.FindObjectsOfType