using UnityEditor; using UnityEngine; public static class FrameTownSquare { public static string Run() { SceneView.FocusWindowIfItsOpen(); var v = SceneView.lastActiveSceneView; if (v == null && SceneView.sceneViews.Count > 0) v = SceneView.sceneViews[0] as SceneView; if (v == null) return "no scene view"; v.LookAt(new Vector3(0f, 1.0f, 0.5f), Quaternion.Euler(38f, 12f, 0f), 22f); v.Repaint(); return "framed"; } }