"""LittleBear: Hunyuan high -> Studio low/UV -> bake -> UV-preserving reduction. Run with the LLM3DGraphics virtualenv. Only this character's output is written. """ from __future__ import annotations import json import shutil import subprocess import sys from pathlib import Path ROOT = Path(__file__).resolve().parents[1] STUDIO = Path(r"D:\UD\AI\XModel\LLM3DGraphics") BLENDER = Path(r"D:\Tools\Blender\blender-5.0.0-windows-x64\blender.exe") IMAGE = ROOT / "Doc/Design/Character/LittleBear/littlebear_tpose.png" HIGH = ROOT / "Tools/output/littlebear_3d/littlebear.glb" OUT = ROOT / "Tools/output/littlebear_studio" NAME, TARGET, SIZE = "LittleBear", 3000, 1024 def update(**data): print(json.dumps(data, ensure_ascii=False), flush=True) def blender(script, args, logfile): with (OUT / logfile).open("w", encoding="utf-8") as log: subprocess.run([str(BLENDER), "-b", "-t", "2", "--factory-startup", "--python", str(ROOT / "Tools/model_tools" / script), "--", *map(str, args)], stdout=log, stderr=subprocess.STDOUT, check=True, timeout=1800) def main(): sys.path.insert(0, str(ROOT / "Tools")) sys.path.insert(0, str(STUDIO)) from hunyuan_3d import auth from hunyuan_3d.glb_check import assert_glb_textures_ok from backend import hunyuan_studio as studio from backend.retopology import _run_blender_step, compress_bake_maps, limit_studio_faces from model_tools.png_compress import compress_dir_pngs if not HIGH.is_file(): raise SystemExit("Generate the Hunyuan 50k high mesh first: " + str(HIGH)) assert_glb_textures_ok(HIGH) OUT.mkdir(parents=True, exist_ok=True) shutil.copy2(HIGH, OUT / "model.glb") studio.is_logged_in = lambda client_id=None: auth.is_logged_in() studio.load_storage_state = lambda client_id=None: ( json.loads(auth.storage_state_path().read_text(encoding="utf-8")), None) uv = OUT / "model_lowpoly_uv.glb" if uv.is_file(): studio.validate_uv_glb(uv) else: path = OUT / "hunyuan_studio.json" meta = json.loads(path.read_text(encoding="utf-8")) if path.is_file() else {} studio.process_existing(HIGH, OUT, update, target_faces=TARGET, resume_low_id=meta.get("lowpoly_works_id"), resume_uv_id=meta.get("uv_works_id")) aligned = OUT / "model_lowpoly_uv_aligned.glb" if not aligned.is_file(): blender("bl_align_studio_uv.py", [OUT], "alignment.log") baked = OUT / "model_baked.glb" if not baked.is_file(): _run_blender_step(OUT, str(BLENDER), "blender_lowpoly_bake.py", (OUT / "model.glb", baked, 1, SIZE, aligned), "bake.log", marker="Lowpoly bake saved to") compress_bake_maps(OUT) shutil.copy2(baked, OUT / "model_ex.glb") mesh, decimation = limit_studio_faces(OUT, TARGET, str(BLENDER), update) blender("bl_prepare_studio_trial.py", [OUT, NAME], "static_export.log") blender("bl_convert.py", [OUT / "static" / (NAME + ".fbx"), OUT / "xpbr", SIZE], "xpbr.log") compress_dir_pngs(str(OUT / "xpbr"), suffixes=("_base.png", "_mix.png")) report = dict(character=NAME, image=str(IMAGE.relative_to(ROOT)), source=str(HIGH.relative_to(ROOT)), targetTriangles=TARGET, triangles=len(mesh.faces), vertices=len(mesh.vertices), textureSize=SIZE, decimation=decimation, staticFbx=str((OUT / "static" / (NAME + ".fbx")).relative_to(ROOT)), rig=False, skinningPolicy="fixed Mixamo skeleton + TokenRig weights only", fbxAxes=json.loads((OUT / "static_export.json").read_text(encoding="utf-8"))["fbxAxes"]) (OUT / "mesh_receipt.json").write_text(json.dumps(report, ensure_ascii=False, indent=2), encoding="utf-8") update(**report) if __name__ == "__main__": main()