#if UNITY_EDITOR using UnityEditor; using UnityEngine; public static class CheckPetFacing { public static string Run() { var paths = new[] { "Assets/Bundles/Characters/Animal/FireCat/FireCat_Companion.prefab", "Assets/Bundles/Characters/Animal/RockBallStudio/RockBallStudio_Companion.prefab", "Assets/Bundles/Characters/Animal/BudBud/BudBud_Companion.prefab" }; var sb = new System.Text.StringBuilder(); foreach (var path in paths) { var go = AssetDatabase.LoadAssetAtPath(path); if (go == null) continue; var smr = go.GetComponentInChildren(); var anim = go.GetComponentInChildren(); sb.AppendLine($"=== {go.name} ==="); if (smr != null) { var bounds = smr.localBounds; sb.AppendLine($" SMR: {smr.name}, localBounds center={bounds.center}, size={bounds.size}"); if (smr.rootBone != null) { sb.AppendLine($" RootBone: {smr.rootBone.name}, localRot={smr.rootBone.localEulerAngles}, forward={smr.rootBone.forward}"); } } if (anim != null) { sb.AppendLine($" Animator on: {anim.gameObject.name}, rot={anim.transform.localEulerAngles}"); } } return sb.ToString(); } } #endif