using System; namespace Unity.Pipeline { /// /// Individual test result information /// [Serializable] class TestResult { /// Fully-qualified test name. public string FullName { get; set; } /// Outcome: Passed, Failed, Skipped, or Inconclusive. public string Status { get; set; } // Passed, Failed, Skipped, Inconclusive /// How long the test took, in seconds. public double Duration { get; set; } /// Failure message, if any. public string Message { get; set; } /// Failure stack trace, if any. public string StackTrace { get; set; } } }