{ "id": "T2", "name": "BudBud T2 accessory", "role": "T2 evolution head accessory", "jobId": "40faf557e7994b3fa95a17b6b82411f7", "status": "completed", "error": null, "model": "Qwen/Qwen-Image-2.1-Turbo (LAN LLM3DGraphics local-images)", "profile": "concept", "size": [ 1024, 1024 ], "seedStart": 102001, "references": [ "Doc/Design/Character/BudBud/budbud.png", "Doc/Design/Character/FireCat/firecat.png" ], "prompt": "Image 1 shows the companion creature that will wear this accessory: use it ONLY for its palette and element theme, do NOT draw the creature. Image 2 is STYLE ONLY: match its friendly polished chibi 3D mobile-game render and clean rounded readable shapes. Draw exactly ONE small evolution accessory object ALONE, as a game asset for image-to-3D: a chunky solid head-top piece with a flat or gently curved base that would sit on top of a round creature head, compact and roughly as wide as it is tall. Every part is one continuous attached solid piece: no floating gems, no separate sparks, droplets, petals or particles, no thin wires, no chains, no strings. Centered, front three-quarter view from slightly above, whole object in frame with generous margin. Pure solid white #FFFFFF background to all corners, soft studio light, tiny contact shadow. Simple smooth stylized surfaces suitable for a 400-triangle model with a 512 texture. No creature, no head, no body, no text, no watermark, no UI, no stand, no scenery. A grass-element evolution bloom: one large open five-petal flower in soft yellow and white with a golden center, sitting on a small cluster of three thick mint leaves as the base.", "drafts": [ "Doc/Design/Character/BudBud/T2/drafts/T2_102001.png", "Doc/Design/Character/BudBud/T2/drafts/T2_102002.png", "Doc/Design/Character/BudBud/T2/drafts/T2_102003.png", "Doc/Design/Character/BudBud/T2/drafts/T2_102004.png" ], "generatedUtc": "2026-10-21T05:10:32Z" }