{ "schemaVersion": 1, "id": "HornCaptain", "kind": "Enemy", "usage": "enemy_visual", "profile": "biped_short", "boneMappingReady": true, "height": 0.6, "maxTriangles": 2000, "assetRoot": "Assets/Bundles/Characters/Enemy/HornCaptain", "staticPrefab": "Assets/Bundles/Characters/Enemy/HornCaptain/HornCaptain.prefab", "approvedMesh": "AIClient/Assets/Bundles/Characters/Enemy/HornCaptain/HornCaptain.fbx", "rigSource": "Tools/output/enemy_dgx/HornCaptain/high_rig/rigged.glb", "lowUp": "Y", "skinOverrides": [], "outputDir": "Tools/output/enemy_characters/HornCaptain", "enemyPrefab": "Assets/Bundles/Characters/Enemy/HornCaptain/HornCaptain_Enemy.prefab", "reviewScene": "Assets/Bundles/Scenes/Review/Enemy_HornCaptain_Review.unity", "reviewOriginX": 200, "rootBone": "bone_0", "chestBone": "bone_3", "faceRight": "bone_16", "faceLeft": "bone_20", "rightFoot": "bone_16", "leftFoot": "bone_20", "rightFootTip": "bone_17", "leftFootTip": "bone_21", "rightArm": "bone_6", "leftArm": "bone_10", "walkStride": 0.07, "walkLift": 0.02, "walkSeconds": 1.1, "walkBindCalibration": true, "walkSourceWeight": 0.25, "idleSeconds": 1.8, "idleBreath": 0.003, "idleSourceWeight": 0.06, "attackStyle": "body_slam", "attackSeconds": 1.0, "attackSourceWeight": 0.1, "attackWindup": 0.25, "attackImpact": 0.45, "attackRecover": 0.88, "attackLeanDegrees": 14, "attackArmDegrees": 25, "attackLunge": 0.025, "maxRootTilt": 25, "groundTolerance": 0.003, "anatomyNotes": "Inspected this HornCaptain DGXA TokenRig original (cleaned source horncaptain_main.glb): 22 bones. Root0, spine1..3 (chest3), neck4/head5; x-positive arm6..9 and x-negative arm10..13 from chest3; x-positive leg14/15/16 ankle/17 toe and x-negative 18/19/20/21 from root0. Scarf, horns and tail have no independent bones. Bl_keep_main_island.py dropped the floating tail tip and a speck that TokenRig discards (they had broken bind alignment: max 0.36m); game mesh and rig share that cleaned source. The first 28-bone rig and its motions are kept in diagnostics/island_rig.", "motions": [ { "name": "Idle", "sourceDir": "Tools/output/enemy_characters/HornCaptain/motions/Idle", "prompt": "a sturdy small bipedal imp leader stands upright and idles with confident gentle breathing", "duration": 2.0 }, { "name": "Walk", "sourceDir": "Tools/output/enemy_characters/HornCaptain/motions/Walk", "prompt": "a sturdy small bipedal imp leader walks forward upright with steady alternating short steps and arm swings", "duration": 2.0 }, { "name": "Attack", "sourceDir": "Tools/output/enemy_characters/HornCaptain/motions/Attack", "prompt": "a small bipedal character performs one forward body slam attack and recovers to standing", "duration": 2.0 } ] }