{ "schemaVersion": 1, "id": "BubbleTurtle", "kind": "Animal", "usage": "companion_visual", "profile": "quadruped_turtle", "boneMappingReady": true, "height": 0.35, "maxTriangles": 2000, "assetRoot": "Assets/Bundles/Characters/Animal/BubbleTurtle", "staticPrefab": "Assets/Bundles/Characters/Animal/BubbleTurtle/BubbleTurtle.prefab", "approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/BubbleTurtle/BubbleTurtle.fbx", "rigSource": "Tools/output/bubbleturtle_dgx/high_rig/rigged.glb", "lowUp": "Y", "skinOverrides": [], "outputDir": "Tools/output/companions/BubbleTurtle", "visualPrefab": "Assets/Bundles/Characters/Animal/BubbleTurtle/BubbleTurtle_Companion.prefab", "reviewScene": "Assets/Bundles/Scenes/Review/Companion_BubbleTurtle_Review.unity", "reviewOriginX": 100, "rootBone": "bone_0", "shellBone": "bone_1", "neckBone": "bone_2", "headBone": "bone_3", "faceRight": "bone_7", "faceLeft": "bone_12", "frontRightFoot": "bone_7", "frontLeftFoot": "bone_12", "hindRightFoot": "bone_16", "hindLeftFoot": "bone_20", "frontRightFootTip": "bone_8", "frontLeftFootTip": "bone_13", "hindRightFootTip": "bone_17", "hindLeftFootTip": "bone_21", "walkStride": 0.035, "walkLift": 0.008, "walkSeconds": 1.6, "walkSwingFraction": 0.2, "walkBindCalibration": true, "walkSourceWeight": 0.12, "idleSeconds": 2.0, "idleBreath": 0.0015, "idleSourceWeight": 0.04, "attackStyle": "turtle_bubble", "attackEvent": "OnCompanionAttackImpact", "attackSeconds": 1.2, "attackSourceWeight": 0.08, "attackWindup": 0.3, "attackImpact": 0.5, "attackRecover": 0.9, "attackHeadReach": 0.025, "attackHeadPitchDegrees": 6, "attackLunge": 0, "maxRootTilt": 15, "groundTolerance": 0.003, "rootTiltReference": "bind_up", "shellRigidityTolerance": 0.001, "motions": [ { "name": "Idle", "sourceDir": "Tools/output/companions/BubbleTurtle/motions/Idle", "prompt": "a small squat quadrupedal turtle stands on all four feet with gentle breathing and subtle head movement, keeping its hard shell rigid", "duration": 2.0 }, { "name": "Walk", "sourceDir": "Tools/output/companions/BubbleTurtle/motions/Walk", "prompt": "a small squat quadrupedal turtle walks slowly on the ground with four separate legs taking short alternating steps, keeping its body horizontal and its hard shell rigid", "duration": 2.0 }, { "name": "Attack", "sourceDir": "Tools/output/companions/BubbleTurtle/motions/Attack", "prompt": "a small squat quadrupedal turtle braces on all four feet, briefly retracts its neck, extends its head forward once to blow a bubble spell, and recovers to its resting pose", "duration": 2.0 } ], "anatomyNotes": "Final forward source uses rigid Blender Z yaw +45 degrees from original Hunyuan. Unity front/side/back views verify -Z faces the head (FBX handedness included). Own final TokenRig: 26 bones: root0, shell1, neck2, head3/4, frontR7/toe8 frontL12/toe13 hindR16/toe17 hindL20/toe21, tail22..25. Previous 17-bone diagonal and 11-bone reversed rigs are diagnostic only. skinRegions use original low-FBX Y-up coordinates (Z is opposite Unity world Z); shellRegionMin/Max are Unity normalized bounds.", "shellRegionMin": [ -0.7, 0.29, -0.48 ], "shellRegionMax": [ 0.7, 1.05, 0.9 ], "skinRegions": [ { "bone": "bone_1", "min": [ -0.7, 0.29, -0.9 ], "max": [ 0.7, 1.05, 0.48 ], "feather": 0.035 }, { "bone": "bone_7", "min": [ 0.22, -0.1, 0.15 ], "max": [ 0.75, 0.23, 0.9 ], "feather": 0.025 }, { "bone": "bone_12", "min": [ -0.75, -0.1, 0.15 ], "max": [ -0.22, 0.23, 0.9 ], "feather": 0.025 }, { "bone": "bone_16", "min": [ 0.22, -0.1, -0.8 ], "max": [ 0.75, 0.23, -0.1 ], "feather": 0.025 }, { "bone": "bone_20", "min": [ -0.75, -0.1, -0.8 ], "max": [ -0.22, 0.23, -0.1 ], "feather": 0.025 } ] }