#if UNITY_EDITOR using System.Linq; using UnityEditor; using UnityEngine; using YooAsset.Editor; namespace AIGame.EditorTools { /// 把 Candy UI Prefab 收进 Art;图片/字体通过 Prefab 依赖进入资源包。 public static class SetupUiBundleCollector { [MenuItem("Tools/UI/Setup UI Bundle Collector")] public static string Setup() { var package = BundleCollectorSettingData.Setting.Packages.FirstOrDefault(p => p.PackageName == "Art"); if (package == null) throw new System.InvalidOperationException("Set up the Art package before UI collection."); var group = package.Groups.FirstOrDefault(g => g.GroupName == "UI"); if (group == null) group = BundleCollectorSettingData.CreateGroup(package, "UI"); group.GroupDesc = "Candy UI"; group.AssetTags = "ui"; group.ActiveRuleName = nameof(EnableGroup); BundleCollectorSettingData.ModifyGroup(package, group); const string path = "Assets/Bundles/UI/Prefab"; var collector = group.Collectors.FirstOrDefault(c => c.CollectPath == path); if (collector == null) { collector = new BundleCollector { CollectPath = path, CollectorGUID = AssetDatabase.AssetPathToGUID(path), CollectorType = ECollectorType.MainAssetCollector, AddressRuleName = nameof(AddressByFileName), PackRuleName = nameof(PackSeparately), FilterRuleName = nameof(CollectPrefab), AssetTags = "ui" }; BundleCollectorSettingData.CreateCollector(group, collector); } package.CheckConfigError(); BundleCollectorSettingData.SaveFile(); return "Art/UI collects Candy UI by prefab name, including sprite/font dependencies."; } } } #endif