using System;
namespace Unity.Pipeline
{
///
/// Summary statistics for test execution
///
[Serializable]
class TestSummary
{
/// Total number of tests run.
public int Total { get; set; }
/// Number of tests that passed.
public int Passed { get; set; }
/// Number of tests that failed.
public int Failed { get; set; }
/// Number of tests skipped.
public int Skipped { get; set; }
/// Number of tests that ran but produced no pass/fail verdict.
public int Inconclusive { get; set; }
/// Create a zeroed summary.
public TestSummary()
{
Total = 0;
Passed = 0;
Failed = 0;
Skipped = 0;
Inconclusive = 0;
}
}
}