using UnityEngine;
using UnityEngine.UI;
namespace AOT.UI
{
///
/// 启动更新条(运行时生成,竖屏安全区友好)。
///
public sealed class BootPatchView : MonoBehaviour
{
Text _status;
Image _fill;
public static BootPatchView Create()
{
var root = new GameObject("BootPatchUI");
DontDestroyOnLoad(root);
var canvasGo = new GameObject("Canvas");
canvasGo.transform.SetParent(root.transform, false);
var canvas = canvasGo.AddComponent