using YooAsset; namespace AOT.Boot { /// /// 壳层传给热更入口的运行时上下文。 /// public sealed class BootContext { public string AppVersion; public string ResVersion; public string CdnRoot; public string PackageName; public ResourcePackage Package; public string HttpBase; public string WsUrlTemplate; public string BuildWsUrl(string pid, string token = null) { if (string.IsNullOrEmpty(WsUrlTemplate)) { if (string.IsNullOrEmpty(token)) return $"wss://game.xworld.ren/ws?pid={pid}"; return $"wss://game.xworld.ren/ws?pid={pid}&token={UnityEngine.Networking.UnityWebRequest.EscapeURL(token)}"; } var url = WsUrlTemplate.Replace("{pid}", pid ?? string.Empty); if (url.Contains("{token}")) url = url.Replace("{token}", UnityEngine.Networking.UnityWebRequest.EscapeURL(token ?? string.Empty)); else if (!string.IsNullOrEmpty(token)) url += (url.Contains("?") ? "&" : "?") + "token=" + UnityEngine.Networking.UnityWebRequest.EscapeURL(token); return url; } } }