import bpy import sys from pathlib import Path folder=Path(sys.argv[sys.argv.index('--')+1]) for p in [folder/'CampGuideStudio.fbx', folder/'CampGuideStudio@Walking.fbx']: bpy.ops.wm.read_factory_settings(use_empty=True) bpy.ops.import_scene.fbx(filepath=str(p)) arm=next(o for o in bpy.context.scene.objects if o.type=='ARMATURE') print('FILE',p.name,'arm pose',arm.data.pose_position) for n in ['Hips','Head','LeftArm','LeftHand','LeftFoot']: b=arm.pose.bones['mixamorig:'+n] print(n,'rest',tuple(arm.matrix_world@b.bone.head_local),'POSE',tuple(arm.matrix_world@b.head),'basis',list(b.matrix_basis.to_quaternion()),'loc',list(b.location)) for o in bpy.context.scene.objects: if o.type=='MESH': data=o.evaluated_get(bpy.context.evaluated_depsgraph_get()).to_mesh() pts=[o.matrix_world@v.co for v in data.vertices] print('EVALBOUND',[[min(v[i] for v in pts) for i in range(3)],[max(v[i] for v in pts) for i in range(3)]])