using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace AIGame.Review.Editor { public static class CharacterAnimationLabMenu { [MenuItem("Tools/Characters/Open LmGirl Animation Comparison")] public static void OpenLmGirl() { if (EditorApplication.isPlaying) { Debug.LogWarning("请先结束播放,再打开动画对比场景。"); return; } if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) EditorSceneManager.OpenScene("Assets/Review/CharacterAnimationLab/LmGirl/LmGirlAnimationLab.unity"); } [MenuItem("Tools/Characters/Open Animation Comparison")] public static void Open() { if (EditorApplication.isPlaying) { Debug.LogWarning("请先结束播放,再打开动画对比场景。"); return; } if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) EditorSceneManager.OpenScene("Assets/Review/CharacterAnimationLab/CharacterAnimationLab.unity"); } } }