using System;
namespace Unity.Pipeline
{
///
/// Individual test result information
///
[Serializable]
class TestResult
{
/// Fully-qualified test name.
public string FullName { get; set; }
/// Outcome: Passed, Failed, Skipped, or Inconclusive.
public string Status { get; set; } // Passed, Failed, Skipped, Inconclusive
/// How long the test took, in seconds.
public double Duration { get; set; }
/// Failure message, if any.
public string Message { get; set; }
/// Failure stack trace, if any.
public string StackTrace { get; set; }
}
}