using System; using System.IO; using AIGame.EditorTools; using UnityEditor; public static class BuildTreasure { public static string Build() { if (EditorApplication.isPlaying) throw new Exception("Build the friends page in Edit Mode"); string repo = Directory.GetParent(UnityEngine.Application.dataPath).Parent.FullName; if (string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo, "Doc/UIPrefabCreater/UI_PrototypeFriends.json")))) throw new Exception("Friends prefab failed"); SetupUiBundleCollector.Setup(); AssetDatabase.SaveAssets(); return "Built the treasure button"; } }