"""Prepare only the isolated inventory UI account; never touch the real development DB.""" import json from pathlib import Path import sqlite3 import sys root = Path(__file__).resolve().parents[1] test_root = (root / 'Tools/output/g1-live').resolve() database = Path((test_root / 'db.path').read_text(encoding='utf-8-sig').strip()).resolve() username = (test_root / 'account.txt').read_text(encoding='utf-8-sig').strip() mode = sys.argv[1] if len(sys.argv) == 2 else '' if test_root not in database.parents or not username.startswith('g1live_inventory_') or mode not in ('coins', 'decor', 'poor', 'reset'): raise RuntimeError('Refusing non-isolated inventory fixture') with sqlite3.connect(database) as conn: row = conn.execute('SELECT u.pid,g.state FROM users u JOIN game_states g ON g.pid=u.pid WHERE u.username=?', (username,)).fetchone() state = json.loads(row[1]) if state['schema'] not in (6, 7, 8) or state.get('pendingShot') or state.get('pendingBattle'): raise RuntimeError('Finish isolated pending activities first') if mode == 'coins': state.update(coins=1000, cleared=True, clearedStages=[1, 1, 1, 0, 0]) state['shards'][0] = 40 elif mode == 'decor': state.update(clearedStages=[1, 1, 1, 1, 1], decorations=[1, 0, 0], campLayout=[-1, -1, -1]) elif mode == 'poor': state['coins'] = 99 state['shopBought'][1] = 0 else: state['dailyDay'] -= 1 state['revision'] += 1 conn.execute('UPDATE game_states SET state=? WHERE pid=?', (json.dumps(state, ensure_ascii=False), row[0])) print('Prepared isolated inventory UI boundary:', mode)