"""Prepare chest UI cases only in the isolated chest account/database.""" import json from pathlib import Path import sqlite3 import sys root = Path(__file__).resolve().parents[1] test_root = (root / 'Tools/output/g1-live').resolve() database = Path((test_root / 'chest-db.path').read_text(encoding='utf-8-sig').strip()).resolve() username = (test_root / 'chest-account.txt').read_text(encoding='utf-8-sig').strip() mode = sys.argv[1] if len(sys.argv) == 2 else '' if test_root not in database.parents or not username.startswith('g1live_chest_') or mode not in ('choice', 'lost', 'empty'): raise RuntimeError('Refusing non-isolated chest fixture') with sqlite3.connect(database) as conn: row = conn.execute('SELECT u.pid,g.state FROM users u JOIN game_states g ON g.pid=u.pid WHERE u.username=?', (username,)).fetchone() state = json.loads(row[1]) if state['schema'] != 8 or state.get('pendingShot') or state.get('pendingBattle'): raise RuntimeError('Finish isolated pending activities first') if mode == 'choice': state['chests'] = [0, 1, 0] elif mode == 'lost': state['chests'] = [1, 0, 0] else: state['chests'] = [0, 0, 0] state['chestDailyClaimed'] = 1 state['revision'] += 1 conn.execute('UPDATE game_states SET state=? WHERE pid=?', (json.dumps(state, ensure_ascii=False), row[0])) print('Prepared isolated chest UI case:', mode)