"""Unlock only the isolated UI-test account at the two camp progression boundaries.""" import json from pathlib import Path import sqlite3 import sys root = Path(__file__).resolve().parents[1] test_root = (root / 'Tools/output/g1-live').resolve() database = Path((test_root / 'db.path').read_text(encoding='utf-8-sig').strip()).resolve() username = (test_root / 'account.txt').read_text(encoding='utf-8-sig').strip() mode = sys.argv[1] if len(sys.argv) == 2 else '' if test_root not in database.parents or not username.startswith('g1live_camp_') or mode not in ('rest', 'build', 'poor'): raise RuntimeError('Refusing fixture outside isolated camp account or invalid boundary') with sqlite3.connect(database) as conn: row = conn.execute('SELECT u.pid,g.state FROM users u JOIN game_states g ON g.pid=u.pid WHERE u.username=?', (username,)).fetchone() state = json.loads(row[1]) if state['schema'] not in (4, 5, 6, 7, 8) or state.get('pendingShot') or state.get('pendingBattle'): raise RuntimeError('Finish isolated pending activities before camp fixture') state['cleared'] = True state['clearedStages'] = [1, 1, 1, 0, 0] if mode == 'rest' else [1, 1, 1, 1, 1] if mode == 'rest': state.update(coins=1000, stages=[1, 1, 1, 1, 1], captureTutorialDone=True) if mode == 'poor': state['coins'] = 239 state['revision'] += 1 conn.execute('UPDATE game_states SET state=? WHERE pid=?', (json.dumps(state, ensure_ascii=False), row[0])) print('Prepared isolated camp boundary:', mode)