using System.IO; using AIGame.EditorTools; public static class UIGenRebuildConfirm { public static string Run() { string json = Path.Combine(JsonUIPrefabBuilder.ResolveDefaultJsonRoot(), "UI_ConfirmDialog.json"); string output = JsonUIPrefabBuilder.BuildFromJsonFile(json); return string.IsNullOrEmpty(output) ? "FAILED" : output; } }