{ "schemaVersion": 1, "id": "RockBall", "kind": "Animal", "profile": "biped_short", "height": 0.55, "maxTriangles": 2000, "assetRoot": "Assets/Bundles/Characters/Animal/RockBall", "staticPrefab": "Assets/Bundles/Characters/Animal/RockBall/RockBall.prefab", "approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/RockBall/RockBall.fbx", "rigSource": "Tools/output/rockball_dgx/high_rig/rigged.glb", "lowUp": "Y", "outputDir": "Tools/output/enemy_characters/RockBall", "enemyPrefab": "Assets/Bundles/Characters/Enemy/RockBall/RockBall_Enemy.prefab", "reviewScene": "Assets/Bundles/Scenes/Review/Enemy_RockBall_Review.unity", "rootBone": "bone_0", "chestBone": "bone_1", "faceRight": "bone_8", "faceLeft": "bone_10", "rightFoot": "bone_8", "leftFoot": "bone_10", "rightFootTip": "bone_9", "leftFootTip": "bone_11", "rightArm": "bone_4", "leftArm": "bone_6", "walkStride": 0.06, "walkLift": 0.018, "walkSeconds": 1.1, "idleSeconds": 1.6, "idleBreath": 0.003, "attackSeconds": 1.0, "attackWindup": 0.25, "attackImpact": 0.45, "attackRecover": 0.9, "attackLeanDegrees": 14, "attackArmDegrees": 25, "attackLunge": 0.025, "maxRootTilt": 25, "groundTolerance": 0.003, "motions": [ { "name": "Idle", "cachedFbx": "Tools/output/rockball_dgx/high_rig/anims/RockBall_Idle.fbx", "cachedRig": "Tools/output/rockball_dgx/high_rig/rigged.glb", "cachedPrompt": "an animal idles with a gentle breathing motion", "sourceDir": "Tools/output/enemy_characters/RockBall/motions/Idle", "prompt": "a small bipedal character stands upright and idles with gentle breathing", "duration": 2.0 }, { "name": "Walk", "sourceDir": "Tools/output/rockball_dgx/walk_verified/motion", "prompt": "a small bipedal character walks forward upright with alternating short steps and gentle arm swings", "duration": 2.0 }, { "name": "Attack", "cachedFbx": "Tools/output/rockball_dgx/high_rig/anims/RockBall_Attack.fbx", "cachedRig": "Tools/output/rockball_dgx/high_rig/rigged.glb", "cachedPrompt": "an animal moves forward with clear rhythmic limb motion", "sourceDir": "Tools/output/enemy_characters/RockBall/motions/Attack", "prompt": "a small bipedal character performs one forward body slam attack and recovers to standing", "duration": 2.0 } ] }