{ "schemaVersion": 1, "id": "FlameLion", "kind": "Animal", "usage": "companion_visual", "profile": "biped_short", "boneMappingReady": false, "height": 0.6, "maxTriangles": 2000, "assetRoot": "Assets/Bundles/Characters/Animal/FlameLion", "staticPrefab": "Assets/Bundles/Characters/Animal/FlameLion/FlameLion.prefab", "approvedMesh": "AIClient/Assets/Bundles/Characters/Animal/FlameLion/FlameLion.fbx", "rigSource": "Tools/output/flamelion_dgx/high_rig/rigged.glb", "lowUp": "Y", "skinOverrides": [], "outputDir": "Tools/output/companions/FlameLion", "visualPrefab": "Assets/Bundles/Characters/Animal/FlameLion/FlameLion_Companion.prefab", "reviewScene": "Assets/Bundles/Scenes/Review/Companion_FlameLion_Review.unity", "reviewOriginX": 140, "rootBone": "", "chestBone": "", "faceRight": "", "faceLeft": "", "rightFoot": "", "leftFoot": "", "rightFootTip": "", "leftFootTip": "", "rightArm": "", "leftArm": "", "walkStride": 0.065, "walkLift": 0.018, "walkSeconds": 1.2, "walkBindCalibration": true, "walkSourceWeight": 0.25, "idleSeconds": 1.8, "idleBreath": 0.003, "idleSourceWeight": 0.08, "attackStyle": "flame_roar", "attackEvent": "OnCompanionAttackImpact", "attackSeconds": 1.2, "attackSourceWeight": 0.08, "attackWindup": 0.3, "attackImpact": 0.5, "attackRecover": 0.9, "attackLeanDegrees": 6, "attackArmDegrees": 35, "attackLunge": 0.005, "attackReach": 0.02, "maxRootTilt": 25, "groundTolerance": 0.003, "motions": [ { "name": "Idle", "sourceDir": "Tools/output/companions/FlameLion/motions/Idle", "prompt": "a small bipedal lion stands upright on two feet with relaxed forepaws and gentle breathing, keeping its large mane stable", "duration": 2.0 }, { "name": "Walk", "sourceDir": "Tools/output/companions/FlameLion/motions/Walk", "prompt": "a small bipedal lion walks upright on two feet with alternating short steps and gentle forepaw swings, keeping its head facing forward and its large mane stable", "duration": 2.0 }, { "name": "Attack", "sourceDir": "Tools/output/companions/FlameLion/motions/Attack", "prompt": "a small bipedal lion braces on two feet, draws back slightly to gather energy, spreads both forepaws and thrusts its head forward once to release a flame spell, then recovers to its upright resting stance", "duration": 2.0 } ], "headBone": "", "neckBone": "", "attackHeadPitchDegrees": 8, "attackHeadReach": 0.015, "anatomyNotes": "Disabled proposal. Inspect this lion own TokenRig before mapping all bones or selecting mane/tail skin regions. Keep the prototype upright biped anatomy. The proposed flame_roar behavior needs head/neck and braced forepaw authoring and QA; it is not yet implemented. Do not copy FireCat bone names, skin overrides or arm amplitudes. Jaw motion is conditional on a real independent jaw bone." }