using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using HotUpdate.Gameplay; using HotUpdate.Net; using HotUpdate.UI; using Newtonsoft.Json.Linq; using TMPro; using UnityEditor; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public static class VerifyChest { static PrototypeFlow Flow => UnityEngine.Object.FindObjectOfType(); static void Check(bool value, string message) { if (!value) throw new Exception(message); } static T Get(string name) => (T)typeof(PrototypeFlow).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic).GetValue(Flow); static void Set(string name, object value) => typeof(PrototypeFlow).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(Flow, value); static async Task Until(Func condition, int seconds = 20) { var end = DateTime.UtcNow.AddSeconds(seconds); while (!condition()) { Check(DateTime.UtcNow < end, "Chest timed out: " + Flow?.Page); await Task.Delay(100); } await Task.Delay(120); } static Button Button(string name) => UnityEngine.Object.FindObjectsOfType