using System; using System.IO; using AIGame.EditorTools; using UnityEditor; using UnityEngine; public static class BuildInventory { public static string Build() { if(EditorApplication.isPlaying)throw new Exception("Build inventory in Edit Mode"); string repo=Directory.GetParent(Application.dataPath).Parent.FullName; foreach(string name in new[]{"Bag","Shop"}) if(string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo,"Doc/UIPrefabCreater/UI_Prototype"+name+".json"))))throw new Exception("Build inventory failed"); SetupUiBundleCollector.Setup();AssetDatabase.SaveAssets(); return "Built Candy bag and supply shop from JSON, reusing existing portraits/icons and nine-slices."; } }