using System; using System.IO; using AIGame.EditorTools; using UnityEditor; using UnityEngine; public static class BuildDaily { public static string Build() { if(EditorApplication.isPlaying) throw new Exception("Build daily UI in Edit Mode"); string repo=Directory.GetParent(Application.dataPath).Parent.FullName; foreach(string name in new[]{"UI_PrototypeTasks","UI_PrototypeSignin","UI_MainHUD"}) if(string.IsNullOrEmpty(JsonUIPrefabBuilder.BuildFromJsonFile(Path.Combine(repo,"Doc/UIPrefabCreater/"+name+".json")))) throw new Exception("Build failed "+name); SetupUiBundleCollector.Setup();AssetDatabase.SaveAssets(); return "Built task, seven-day sign-in and home reward-dot prefabs through JSON; reused existing sprites."; } }