8 Commits
Author SHA1 Message Date
udxandCursor 80678ec499 Land Explorer in HomeCamp with boot loading, journal UI, and CDN publish tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-04 16:18:01 +08:00
udxandCursor 9eec364f30 Replace TownSquare with HomeCamp art and land humanoid bots, LittleBear, and LmGirl review assets.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-11-03 20:33:08 +08:00
udxandCursor 45e62132c8 Ship the WeChat hot-update catalogs and the camp, TideWhale T2, UI atlas, and animation-lab work.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-24 18:04:41 +08:00
udxandCursor 079313fb06 Add rank, friends, fishing, and camp treasure with T2 studio models and skill presentation.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-21 23:01:31 +08:00
udxandClaude Opus 5.5 89e0fa246f Add formal enemies, remaining formal partners and synthesized UI SFX
- UI SFX v3: procedurally synthesized one-shots (Tools/synth_ui_sfx.py) wired to
  buttons, rewards, errors and red dots via UiSfx, gated by the SFX setting.
- Five formal enemies (Hornlet, Dashlet, Shellhorn, HornCaptain, GreatHorn):
  Hunyuan 50k -> 2000-tri XPbr, DGXA TokenRig, Idle/Walk/Attack, nested per type
  in PrototypeArena; PrototypeBattle.Enemy gains presentation-only Moving/Strikes.
- Formal partners for all ten pets in the arena and portraits, including new
  VineSprite, ThunderLeopard and TideWhale.
- Pipeline fixes: reject local TokenRig fallback, drop loose mesh islands,
  configurable Unity run_script timeout, companion static stage.
- Also includes concurrent work from another tool in this working tree
  (FlameLion, enemy combat FX, challenge mode, home explorer, server updates).
- Resources registered in Doc/ResDesc_*.md; verified on isolated :18081.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 12:23:55 +08:00
udxandCursor 6c64210331 Add prototype gameplay loop with character/battlefield assets and server game APIs.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-20 18:50:00 +08:00
udxandCursor 9793d8581d Add TownSquare scene assets, resource production docs, and model pipeline updates.
Bring in plaza props/prefabs, ZhaoYun source GLB, design originals, and Hunyuan/Blender tooling used to produce them.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 14:28:46 +08:00
udxandCursor b7a0bbcb89 Add hot-update boot pipeline, UI bundles/atlas assets, and design docs.
Ignore AIClient/Library and AIClient/HybridCLRData permanently; include HybridCLR/YooAsset project setup and UI tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-21 16:02:58 +08:00