Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.
Co-authored-by: Cursor <cursoragent@cursor.com>
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using System.Runtime.CompilerServices;
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// Lets the EditMode test assembly use internal test helpers (PipelineClient, AttachByPathFixture, ...)
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// now that this assembly's test types are internal rather than public (PVP-200-1).
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[assembly: InternalsVisibleTo("Unity.Pipeline.Tests.Editor")]
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