Initial commit: AIGame Unity client with URP, HybridCLR, YooAsset and tooling.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
udx
2026-09-21 14:21:07 +08:00
co-authored by Cursor
commit f3f66ab063
931 changed files with 112366 additions and 0 deletions
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using System;
using Unity.Pipeline.Editor;
using Unity.Pipeline.Security;
namespace Unity.Pipeline.Tests.Editor
{
/// <summary>
/// Editor pipeline server for tests. Binds to an isolated port range (7850-7899) and never
/// writes the shared instance descriptor, so it can never collide with or clobber the live
/// editor server (port 7800, descriptor .unity-pipeline-port) that agents drive over HTTP.
///
/// Because no descriptor is created, the token comes straight from SecurityTokenManager
/// (the same source the descriptor would use), so token-gated commands still validate.
/// </summary>
internal sealed class TestEditorPipelineServer : EditorPipelineServer
{
protected override bool WritesDescriptor => false;
/// <summary>
/// Observes everything the server reports, including requests rejected before a command
/// ran. Invoked on the HTTP thread, so an observer must be thread-safe.
/// </summary>
internal Action<CommandExecutionInfo> CommandDoneRecorder;
/// <summary>
/// Observes what made it across to the main thread — the subset that carries a command.
/// Null by default, and that default is the point: the suite builds one of these per test,
/// so inheriting the real main-thread work would report a command execution and mint a
/// pipeline analytics session out of every test run.
/// </summary>
internal Action<CommandExecutionInfo> CommandDoneMainThreadRecorder;
protected override void OnCommandDone(in CommandExecutionInfo info)
{
// Keep the real behaviour (transaction log, and the dispatcher post this test server
// exists to let a fixture observe); only the main-thread half below is stubbed out.
base.OnCommandDone(info);
CommandDoneRecorder?.Invoke(info);
}
protected override void OnCommandDoneMainThread(in CommandExecutionInfo info)
{
CommandDoneMainThreadRecorder?.Invoke(info);
}
protected override (int basePort, int maxPort) GetPortRange() => (7850, 7899);
protected override string GetToken() => SecurityTokenManager.GetOrCreateToken();
// The base ties /api/status readiness to the instance descriptor, which this server
// intentionally never writes. It is genuinely running once Start() returns, so report ready.
protected override object GetServerStatus() =>
new { status = "ready", lastHeartbeat = DateTime.UtcNow, capabilities = Capabilities };
}
}